Abstract
The purpose of this article is to promote a critique of the thematic monopoly exercised by professional esports. In order to develop this argument, the notion of configurational diversity of esports is presented to consider a set of game situations that composes the sportive activities and experiences aimed at videogames. Such diversity would be built by at least four configurations of esports: professional, bricolage, community and school. For this construction, we sought support in the literature of game studies, communication, and sports, and in ethnographic fieldwork experiences undertaken between 2016 and 2022 with different matrices that make up esports in the country.
Keywords game studies; esports; communication; game culture; diversity